RedM Natives

_0x40C3524D4ED83554

_SET_SCENARIO_PED_* - _SET_SPAWNER_*

Hash0x40C3524D4ED83554
Runtime nameN_0x40c3524d4ed83554
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x40C3524D4ED83554(int groupId, BOOL p1);

Parameters

NameTypeDescription
groupIdint—
p1BOOL—

Returns void

Description

_SET_SCENARIO_PED_* - _SET_SPAWNER_*

Usage

Lua
N_0x40c3524d4ed83554(groupId, p1)

-- always works, by hash
Citizen.InvokeNative(0x40C3524D4ED83554, groupId, p1)
JavaScript and C#
JavaScript
N_0x40c3524d4ed83554(groupId, p1);

// by hash
Citizen.invokeNative('0x40C3524D4ED83554', groupId, p1);
C#
Function.Call((Hash)0x40C3524D4ED83554, groupId, p1);
  • This native has no known name, so the runtime exposes it only as N_0x40c3524d4ed83554 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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