RedM Natives

_0x41C23A8E6B344867

_SET_PED_IN*

Hash0x41C23A8E6B344867
Runtime nameN_0x41c23a8e6b344867
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x41C23A8E6B344867(Ped ped, const char* p1);

Parameters

NameTypeDescription
pedPed—
p1const char*—

Returns void

Description

_SET_PED_IN*

Usage

Lua
N_0x41c23a8e6b344867(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x41C23A8E6B344867, ped, p1)
JavaScript and C#
JavaScript
N_0x41c23a8e6b344867(ped, p1);

// by hash
Citizen.invokeNative('0x41C23A8E6B344867', ped, p1);
C#
Function.Call((Hash)0x41C23A8E6B344867, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x41c23a8e6b344867 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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