RedM Natives

_0x45FEA6D5539BD474

_SET_PED_IN*

Hash0x45FEA6D5539BD474
Runtime nameN_0x45fea6d5539bd474
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x45FEA6D5539BD474(Ped ped, const char* p1);

Parameters

NameTypeDescription
pedPed—
p1const char*—

Returns void

Description

_SET_PED_IN*

Usage

Lua
N_0x45fea6d5539bd474(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x45FEA6D5539BD474, ped, p1)
JavaScript and C#
JavaScript
N_0x45fea6d5539bd474(ped, p1);

// by hash
Citizen.invokeNative('0x45FEA6D5539BD474', ped, p1);
C#
Function.Call((Hash)0x45FEA6D5539BD474, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x45fea6d5539bd474 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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