RedM Natives

_0x4B19F171450E0D4F

Hash0x4B19F171450E0D4F
Runtime nameN_0x4b19f171450e0d4f
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

Ped _0x4B19F171450E0D4F(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns Ped

Usage

Lua
local retval = N_0x4b19f171450e0d4f(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4B19F171450E0D4F, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x4b19f171450e0d4f(ped);

// by hash
const retval = Citizen.invokeNative('0x4B19F171450E0D4F', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x4B19F171450E0D4F, ped);
  • This native has no known name, so the runtime exposes it only as N_0x4b19f171450e0d4f (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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