RedM Natives

_0x4EC4EA2F72B36358

Hash0x4EC4EA2F72B36358
Runtime nameN_0x4ec4ea2f72b36358
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4EC4EA2F72B36358(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns void

Description

_SET_PED_A*

Usage

Lua
N_0x4ec4ea2f72b36358(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x4EC4EA2F72B36358, ped, p1)
JavaScript and C#
JavaScript
N_0x4ec4ea2f72b36358(ped, p1);

// by hash
Citizen.invokeNative('0x4EC4EA2F72B36358', ped, p1);
C#
Function.Call((Hash)0x4EC4EA2F72B36358, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x4ec4ea2f72b36358 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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