RedM Natives

_0x4F27603E44A8E4C0

Hash0x4F27603E44A8E4C0
Runtime nameN_0x4f27603e44a8e4c0
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4F27603E44A8E4C0(Ped ped, int p1, BOOL p2);

Parameters

NameTypeDescription
pedPed—
p1int—
p2BOOL—

Returns void

Usage

Lua
N_0x4f27603e44a8e4c0(ped, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x4F27603E44A8E4C0, ped, p1, p2)
JavaScript and C#
JavaScript
N_0x4f27603e44a8e4c0(ped, p1, p2);

// by hash
Citizen.invokeNative('0x4F27603E44A8E4C0', ped, p1, p2);
C#
Function.Call((Hash)0x4F27603E44A8E4C0, ped, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0x4f27603e44a8e4c0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.