RedM Natives

_0x577C60BA06D0EA64

_IS_PED_C* - _IS_PED_D*

Hash0x577C60BA06D0EA64
Runtime nameN_0x577c60ba06d0ea64
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x577C60BA06D0EA64(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Description

_IS_PED_C* - _IS_PED_D*

Usage

Lua
local retval = N_0x577c60ba06d0ea64(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x577C60BA06D0EA64, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x577c60ba06d0ea64(ped);

// by hash
const retval = Citizen.invokeNative('0x577C60BA06D0EA64', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x577C60BA06D0EA64, ped);
  • This native has no known name, so the runtime exposes it only as N_0x577c60ba06d0ea64 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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