RedM Natives

_0x5AF24CA9C974E51A

Hash0x5AF24CA9C974E51A
Runtime nameN_0x5af24ca9c974e51a
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x5AF24CA9C974E51A(Ped ped1, Ped ped2);

Parameters

NameTypeDescription
ped1Ped—
ped2Ped—

Returns void

Description

_SET_C*

Usage

Lua
N_0x5af24ca9c974e51a(ped1, ped2)

-- always works, by hash
Citizen.InvokeNative(0x5AF24CA9C974E51A, ped1, ped2)
JavaScript and C#
JavaScript
N_0x5af24ca9c974e51a(ped1, ped2);

// by hash
Citizen.invokeNative('0x5AF24CA9C974E51A', ped1, ped2);
C#
Function.Call((Hash)0x5AF24CA9C974E51A, ped1, ped2);
  • This native has no known name, so the runtime exposes it only as N_0x5af24ca9c974e51a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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