RedM Natives

_0x5BF0B9D9A8E227A0

_IS_PED_B* - _IS_PED_C*

Hash0x5BF0B9D9A8E227A0
Runtime nameN_0x5bf0b9d9a8e227a0
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x5BF0B9D9A8E227A0(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Description

_IS_PED_B* - _IS_PED_C*

Usage

Lua
local retval = N_0x5bf0b9d9a8e227a0(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x5BF0B9D9A8E227A0, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x5bf0b9d9a8e227a0(ped);

// by hash
const retval = Citizen.invokeNative('0x5BF0B9D9A8E227A0', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x5BF0B9D9A8E227A0, ped);
  • This native has no known name, so the runtime exposes it only as N_0x5bf0b9d9a8e227a0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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