RedM Natives

_0x6507AC3BD7C99009

Hash0x6507AC3BD7C99009
Runtime nameN_0x6507ac3bd7c99009
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x6507AC3BD7C99009(float x, float y, float z, float p3);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
p3float—

Returns BOOL

Description

_IS_N* - _IS_P*

Usage

Lua
local retval = N_0x6507ac3bd7c99009(x, y, z, p3)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6507AC3BD7C99009, x, y, z, p3, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x6507ac3bd7c99009(x, y, z, p3);

// by hash
const retval = Citizen.invokeNative('0x6507AC3BD7C99009', x + 0.0000001, y + 0.0000001, z + 0.0000001, p3 + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x6507AC3BD7C99009, x, y, z, p3);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x6507ac3bd7c99009 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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