RedM Natives

_0x704C908E9C405136

Hash0x704C908E9C405136
Runtime nameN_0x704c908e9c405136
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x704C908E9C405136(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Description

_CLEAR*

Usage

Lua
N_0x704c908e9c405136(ped)

-- always works, by hash
Citizen.InvokeNative(0x704C908E9C405136, ped)
JavaScript and C#
JavaScript
N_0x704c908e9c405136(ped);

// by hash
Citizen.invokeNative('0x704C908E9C405136', ped);
C#
Function.Call((Hash)0x704C908E9C405136, ped);
  • This native has no known name, so the runtime exposes it only as N_0x704c908e9c405136 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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