RedM Natives

_0x712B2C2B2471B493

_SET_PED_MO*

Hash0x712B2C2B2471B493
Runtime nameN_0x712b2c2b2471b493
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x712B2C2B2471B493(Ped ped, Hash p1);

Parameters

NameTypeDescription
pedPed—
p1Hash—

Returns void

Description

_SET_PED_MO*

Usage

Lua
N_0x712b2c2b2471b493(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x712B2C2B2471B493, ped, p1)
JavaScript and C#
JavaScript
N_0x712b2c2b2471b493(ped, p1);

// by hash
Citizen.invokeNative('0x712B2C2B2471B493', ped, p1);
C#
Function.Call((Hash)0x712B2C2B2471B493, ped, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x712b2c2b2471b493 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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