RedM Natives

_0x7E5185B979706210

_SET_FORMATION_P*

Hash0x7E5185B979706210
Runtime nameN_0x7e5185b979706210
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x7E5185B979706210(int groupId, int p1);

Parameters

NameTypeDescription
groupIdint—
p1int—

Returns void

Description

_SET_FORMATION_P*

Usage

Lua
N_0x7e5185b979706210(groupId, p1)

-- always works, by hash
Citizen.InvokeNative(0x7E5185B979706210, groupId, p1)
JavaScript and C#
JavaScript
N_0x7e5185b979706210(groupId, p1);

// by hash
Citizen.invokeNative('0x7E5185B979706210', groupId, p1);
C#
Function.Call((Hash)0x7E5185B979706210, groupId, p1);
  • This native has no known name, so the runtime exposes it only as N_0x7e5185b979706210 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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