RedM Natives

_0x7EE3A8660F38797E

_IS_PED_H* - _IS_PED_I*

Hash0x7EE3A8660F38797E
Runtime nameN_0x7ee3a8660f38797e
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x7EE3A8660F38797E(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Description

Seems to return true if the ped is in the intimidated on ass state. Checks if task index 478 (TASK_INTIMIDATED) is active.
_IS_PED_H* - _IS_PED_I*

Usage

Lua
local retval = N_0x7ee3a8660f38797e(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x7EE3A8660F38797E, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x7ee3a8660f38797e(ped);

// by hash
const retval = Citizen.invokeNative('0x7EE3A8660F38797E', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x7EE3A8660F38797E, ped);
  • This native has no known name, so the runtime exposes it only as N_0x7ee3a8660f38797e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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