RedM Natives

_0x7F090958AE95B61B

Hash0x7F090958AE95B61B
Runtime nameN_0x7f090958ae95b61b
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x7F090958AE95B61B(Ped ped, int p1);

Parameters

NameTypeDescription
pedPed—
p1int—

Returns BOOL

Usage

Lua
local retval = N_0x7f090958ae95b61b(ped, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x7F090958AE95B61B, ped, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x7f090958ae95b61b(ped, p1);

// by hash
const retval = Citizen.invokeNative('0x7F090958AE95B61B', ped, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x7F090958AE95B61B, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x7f090958ae95b61b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.