RedM Natives

_0x851966E1E35AF491

Hash0x851966E1E35AF491
Runtime nameN_0x851966e1e35af491
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x851966E1E35AF491(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x851966e1e35af491(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x851966E1E35AF491, p0, p1)
JavaScript and C#
JavaScript
N_0x851966e1e35af491(p0, p1);

// by hash
Citizen.invokeNative('0x851966E1E35AF491', p0, p1);
C#
Function.Call((Hash)0x851966E1E35AF491, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x851966e1e35af491 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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