RedM Natives

_0x86F0B6730C32AC14

Hash0x86F0B6730C32AC14
Runtime nameN_0x86f0b6730c32ac14
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x86F0B6730C32AC14(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns void

Description

_SET_PED_*

Usage

Lua
N_0x86f0b6730c32ac14(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x86F0B6730C32AC14, ped, p1)
JavaScript and C#
JavaScript
N_0x86f0b6730c32ac14(ped, p1);

// by hash
Citizen.invokeNative('0x86F0B6730C32AC14', ped, p1);
C#
Function.Call((Hash)0x86F0B6730C32AC14, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x86f0b6730c32ac14 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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