RedM Natives

_0x8822F124788B8D0A

Only used in R* Script train_robbery4 _SET_PED_D*

Hash0x8822F124788B8D0A
Runtime nameN_0x8822f124788b8d0a
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x8822F124788B8D0A(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns void

Description

Only used in R* Script train_robbery4
_SET_PED_D*

Usage

Lua
N_0x8822f124788b8d0a(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x8822F124788B8D0A, ped, p1)
JavaScript and C#
JavaScript
N_0x8822f124788b8d0a(ped, p1);

// by hash
Citizen.invokeNative('0x8822F124788B8D0A', ped, p1);
C#
Function.Call((Hash)0x8822F124788B8D0A, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x8822f124788b8d0a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.