RedM Natives

_0x8822F139408B8D0A

If returned true, SET_ENABLE_BOUND_ANKLES is called in R* Script guama2 _GET_D* - _GET_E*

Hash0x8822F139408B8D0A
Runtime nameN_0x8822f139408b8d0a
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x8822F139408B8D0A(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Description

If returned true, SET_ENABLE_BOUND_ANKLES is called in R* Script guama2
_GET_D* - _GET_E*

Usage

Lua
local retval = N_0x8822f139408b8d0a(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8822F139408B8D0A, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x8822f139408b8d0a(ped);

// by hash
const retval = Citizen.invokeNative('0x8822F139408B8D0A', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x8822F139408B8D0A, ped);
  • This native has no known name, so the runtime exposes it only as N_0x8822f139408b8d0a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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