RedM Natives

_0x88A95BB640FC186F

Used in R* Script generic_weight_control_item _CLEAR_PED_E* - CLEAR_PED_(G?)L*

Hash0x88A95BB640FC186F
Runtime nameN_0x88a95bb640fc186f
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x88A95BB640FC186F(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Description

Used in R* Script generic_weight_control_item
_CLEAR_PED_E* - CLEAR_PED_(G?)L*

Usage

Lua
N_0x88a95bb640fc186f(ped)

-- always works, by hash
Citizen.InvokeNative(0x88A95BB640FC186F, ped)
JavaScript and C#
JavaScript
N_0x88a95bb640fc186f(ped);

// by hash
Citizen.invokeNative('0x88A95BB640FC186F', ped);
C#
Function.Call((Hash)0x88A95BB640FC186F, ped);
  • This native has no known name, so the runtime exposes it only as N_0x88a95bb640fc186f (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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