RedM Natives

_0x89E59DBD15E21177

Hash0x89E59DBD15E21177
Runtime nameN_0x89e59dbd15e21177
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x89E59DBD15E21177(int groupId, int p1);

Parameters

NameTypeDescription
groupIdint—
p1int—

Returns void

Description

_SET_C*

Usage

Lua
N_0x89e59dbd15e21177(groupId, p1)

-- always works, by hash
Citizen.InvokeNative(0x89E59DBD15E21177, groupId, p1)
JavaScript and C#
JavaScript
N_0x89e59dbd15e21177(groupId, p1);

// by hash
Citizen.invokeNative('0x89E59DBD15E21177', groupId, p1);
C#
Function.Call((Hash)0x89E59DBD15E21177, groupId, p1);
  • This native has no known name, so the runtime exposes it only as N_0x89e59dbd15e21177 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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