RedM Natives

_0x8CB2553C559102C1

_SET_PED_T* - SET_PED_U*

Hash0x8CB2553C559102C1
Runtime nameN_0x8cb2553c559102c1
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x8CB2553C559102C1(Ped ped, int p1, BOOL p2);

Parameters

NameTypeDescription
pedPed—
p1int—
p2BOOL—

Returns void

Description

_SET_PED_T* - SET_PED_U*

Usage

Lua
N_0x8cb2553c559102c1(ped, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x8CB2553C559102C1, ped, p1, p2)
JavaScript and C#
JavaScript
N_0x8cb2553c559102c1(ped, p1, p2);

// by hash
Citizen.invokeNative('0x8CB2553C559102C1', ped, p1, p2);
C#
Function.Call((Hash)0x8CB2553C559102C1, ped, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0x8cb2553c559102c1 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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