RedM Natives

_0x913D04A5176F84C9

_IS_PED_S* - _IS_PED_U*

Hash0x913D04A5176F84C9
Runtime nameN_0x913d04a5176f84c9
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x913D04A5176F84C9(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Description

_IS_PED_S* - _IS_PED_U*

Usage

Lua
local retval = N_0x913d04a5176f84c9(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x913D04A5176F84C9, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x913d04a5176f84c9(ped);

// by hash
const retval = Citizen.invokeNative('0x913D04A5176F84C9', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x913D04A5176F84C9, ped);
  • This native has no known name, so the runtime exposes it only as N_0x913d04a5176f84c9 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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