RedM Natives

_0x9629FAF6460D35CB

Hash0x9629FAF6460D35CB
Runtime nameN_0x9629faf6460d35cb
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x9629FAF6460D35CB(Hash group, BOOL p1);

Parameters

NameTypeDescription
groupHash—
p1BOOL—

Returns void

Usage

Lua
N_0x9629faf6460d35cb(group, p1)

-- always works, by hash
Citizen.InvokeNative(0x9629FAF6460D35CB, group, p1)
JavaScript and C#
JavaScript
N_0x9629faf6460d35cb(group, p1);

// by hash
Citizen.invokeNative('0x9629FAF6460D35CB', group, p1);
C#
Function.Call((Hash)0x9629FAF6460D35CB, group, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x9629faf6460d35cb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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