RedM Natives

_0x97C475212B327666

_SET_SCENARIO_PED_* - _SET_SPAWNER_*

Hash0x97C475212B327666
Runtime nameN_0x97c475212b327666
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x97C475212B327666(int groupId, BOOL p1);

Parameters

NameTypeDescription
groupIdint—
p1BOOL—

Returns void

Description

_SET_SCENARIO_PED_* - _SET_SPAWNER_*

Usage

Lua
N_0x97c475212b327666(groupId, p1)

-- always works, by hash
Citizen.InvokeNative(0x97C475212B327666, groupId, p1)
JavaScript and C#
JavaScript
N_0x97c475212b327666(groupId, p1);

// by hash
Citizen.invokeNative('0x97C475212B327666', groupId, p1);
C#
Function.Call((Hash)0x97C475212B327666, groupId, p1);
  • This native has no known name, so the runtime exposes it only as N_0x97c475212b327666 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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