RedM Natives

_0x9B65444C07B782BF

Only used in SP R* Script winter1: p1 = Winter1Mount

Hash0x9B65444C07B782BF
Runtime nameN_0x9b65444c07b782bf
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x9B65444C07B782BF(Ped ped, const char* p1);

Parameters

NameTypeDescription
pedPed—
p1const char*—

Returns void

Description

Only used in SP R* Script winter1: p1 = Winter1Mount

Usage

Lua
N_0x9b65444c07b782bf(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x9B65444C07B782BF, ped, p1)
JavaScript and C#
JavaScript
N_0x9b65444c07b782bf(ped, p1);

// by hash
Citizen.invokeNative('0x9B65444C07B782BF', ped, p1);
C#
Function.Call((Hash)0x9B65444C07B782BF, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x9b65444c07b782bf (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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