RedM Natives

_0x9BBEAF8B0C007F1E

_SET_PLAYER_CAN_B* - _SET_PLAYER_CAN_U*

Hash0x9BBEAF8B0C007F1E
Runtime nameN_0x9bbeaf8b0c007f1e
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x9BBEAF8B0C007F1E(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns void

Description

_SET_PLAYER_CAN_B* - _SET_PLAYER_CAN_U*

Usage

Lua
N_0x9bbeaf8b0c007f1e(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x9BBEAF8B0C007F1E, ped, p1)
JavaScript and C#
JavaScript
N_0x9bbeaf8b0c007f1e(ped, p1);

// by hash
Citizen.invokeNative('0x9BBEAF8B0C007F1E', ped, p1);
C#
Function.Call((Hash)0x9BBEAF8B0C007F1E, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x9bbeaf8b0c007f1e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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