RedM Natives

_0x9D8DFE2DE9CB4DFC

_RESET_PED_*

Hash0x9D8DFE2DE9CB4DFC
Runtime nameN_0x9d8dfe2de9cb4dfc
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x9D8DFE2DE9CB4DFC(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Description

_RESET_PED_*

Usage

Lua
N_0x9d8dfe2de9cb4dfc(ped)

-- always works, by hash
Citizen.InvokeNative(0x9D8DFE2DE9CB4DFC, ped)
JavaScript and C#
JavaScript
N_0x9d8dfe2de9cb4dfc(ped);

// by hash
Citizen.invokeNative('0x9D8DFE2DE9CB4DFC', ped);
C#
Function.Call((Hash)0x9D8DFE2DE9CB4DFC, ped);
  • This native has no known name, so the runtime exposes it only as N_0x9d8dfe2de9cb4dfc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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