RedM Natives

_0x9F0F28B42C4EE80A

Hash0x9F0F28B42C4EE80A
Runtime nameN_0x9f0f28b42c4ee80a
NamespacePED
SideClient
NameHash only
Docs
Since build1355

Signature

void _0x9F0F28B42C4EE80A(Ped animal, float p2);

Parameters

NameTypeDescription
animalPed—
p2float—

Returns void

Usage

Lua
N_0x9f0f28b42c4ee80a(animal, p2)

-- always works, by hash
Citizen.InvokeNative(0x9F0F28B42C4EE80A, animal, p2)
JavaScript and C#
JavaScript
N_0x9f0f28b42c4ee80a(animal, p2);

// by hash
Citizen.invokeNative('0x9F0F28B42C4EE80A', animal, p2 + 0.0000001);
C#
Function.Call((Hash)0x9F0F28B42C4EE80A, animal, p2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x9f0f28b42c4ee80a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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