RedM Natives

_0xA405BF9F01960C16

Hash0xA405BF9F01960C16
Runtime nameN_0xa405bf9f01960c16
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA405BF9F01960C16(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xa405bf9f01960c16(p0)

-- always works, by hash
Citizen.InvokeNative(0xA405BF9F01960C16, p0)
JavaScript and C#
JavaScript
N_0xa405bf9f01960c16(p0);

// by hash
Citizen.invokeNative('0xA405BF9F01960C16', p0);
C#
Function.Call((Hash)0xA405BF9F01960C16, p0);
  • This native has no known name, so the runtime exposes it only as N_0xa405bf9f01960c16 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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