RedM Natives

_0xA4B6432E3880F2F9

Hash0xA4B6432E3880F2F9
Runtime nameN_0xa4b6432e3880f2f9
NamespacePED
SideClient
NameHash only
Docs
Since build1311

Signature

BOOL _0xA4B6432E3880F2F9(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Usage

Lua
local retval = N_0xa4b6432e3880f2f9(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA4B6432E3880F2F9, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xa4b6432e3880f2f9(ped);

// by hash
const retval = Citizen.invokeNative('0xA4B6432E3880F2F9', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA4B6432E3880F2F9, ped);
  • This native has no known name, so the runtime exposes it only as N_0xa4b6432e3880f2f9 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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