RedM Natives

_0xA6D6F03095C88F59

Hash0xA6D6F03095C88F59
Runtime nameN_0xa6d6f03095c88f59
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA6D6F03095C88F59(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Description

_DELETE_*

Usage

Lua
N_0xa6d6f03095c88f59(ped)

-- always works, by hash
Citizen.InvokeNative(0xA6D6F03095C88F59, ped)
JavaScript and C#
JavaScript
N_0xa6d6f03095c88f59(ped);

// by hash
Citizen.invokeNative('0xA6D6F03095C88F59', ped);
C#
Function.Call((Hash)0xA6D6F03095C88F59, ped);
  • This native has no known name, so the runtime exposes it only as N_0xa6d6f03095c88f59 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.