RedM Natives

_0xA8A95CECB1906EA2

_SET_ENABLE_B* - _SET_ENABLE_H*

Hash0xA8A95CECB1906EA2
Runtime nameN_0xa8a95cecb1906ea2
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA8A95CECB1906EA2(int groupId, BOOL p1);

Parameters

NameTypeDescription
groupIdint—
p1BOOL—

Returns void

Description

_SET_ENABLE_B* - _SET_ENABLE_H*

Usage

Lua
N_0xa8a95cecb1906ea2(groupId, p1)

-- always works, by hash
Citizen.InvokeNative(0xA8A95CECB1906EA2, groupId, p1)
JavaScript and C#
JavaScript
N_0xa8a95cecb1906ea2(groupId, p1);

// by hash
Citizen.invokeNative('0xA8A95CECB1906EA2', groupId, p1);
C#
Function.Call((Hash)0xA8A95CECB1906EA2, groupId, p1);
  • This native has no known name, so the runtime exposes it only as N_0xa8a95cecb1906ea2 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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