RedM Natives

_0xA967D6A8ED2D713B

_SET_PED_P* - _SET_PED_R*

Hash0xA967D6A8ED2D713B
Runtime nameN_0xa967d6a8ed2d713b
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA967D6A8ED2D713B(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns void

Description

_SET_PED_P* - _SET_PED_R*

Usage

Lua
N_0xa967d6a8ed2d713b(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0xA967D6A8ED2D713B, ped, p1)
JavaScript and C#
JavaScript
N_0xa967d6a8ed2d713b(ped, p1);

// by hash
Citizen.invokeNative('0xA967D6A8ED2D713B', ped, p1);
C#
Function.Call((Hash)0xA967D6A8ED2D713B, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0xa967d6a8ed2d713b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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