RedM Natives

_0xAAC0EE3B4999ABB5

Hash0xAAC0EE3B4999ABB5
Runtime nameN_0xaac0ee3b4999abb5
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xAAC0EE3B4999ABB5(Ped ped, Ped targetPed);

Parameters

NameTypeDescription
pedPed—
targetPedPed—

Returns void

Usage

Lua
N_0xaac0ee3b4999abb5(ped, targetPed)

-- always works, by hash
Citizen.InvokeNative(0xAAC0EE3B4999ABB5, ped, targetPed)
JavaScript and C#
JavaScript
N_0xaac0ee3b4999abb5(ped, targetPed);

// by hash
Citizen.invokeNative('0xAAC0EE3B4999ABB5', ped, targetPed);
C#
Function.Call((Hash)0xAAC0EE3B4999ABB5, ped, targetPed);
  • This native has no known name, so the runtime exposes it only as N_0xaac0ee3b4999abb5 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.