RedM Natives

_0xAE6B68A83ABBE7C0

Hash0xAE6B68A83ABBE7C0
Runtime nameN_0xae6b68a83abbe7c0
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xAE6B68A83ABBE7C0(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xae6b68a83abbe7c0(p0)

-- always works, by hash
Citizen.InvokeNative(0xAE6B68A83ABBE7C0, p0)
JavaScript and C#
JavaScript
N_0xae6b68a83abbe7c0(p0);

// by hash
Citizen.invokeNative('0xAE6B68A83ABBE7C0', p0);
C#
Function.Call((Hash)0xAE6B68A83ABBE7C0, p0);
  • This native has no known name, so the runtime exposes it only as N_0xae6b68a83abbe7c0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.