RedM Natives

_0xAF041C10756C30FB

_CLEAR_PED_D*

Hash0xAF041C10756C30FB
Runtime nameN_0xaf041c10756c30fb
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xAF041C10756C30FB(Ped ped, BOOL p1, BOOL p2, BOOL p3);

Parameters

NameTypeDescription
pedPed—
p1BOOL—
p2BOOL—
p3BOOL—

Returns void

Description

_CLEAR_PED_D*

Usage

Lua
N_0xaf041c10756c30fb(ped, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xAF041C10756C30FB, ped, p1, p2, p3)
JavaScript and C#
JavaScript
N_0xaf041c10756c30fb(ped, p1, p2, p3);

// by hash
Citizen.invokeNative('0xAF041C10756C30FB', ped, p1, p2, p3);
C#
Function.Call((Hash)0xAF041C10756C30FB, ped, p1, p2, p3);
  • This native has no known name, so the runtime exposes it only as N_0xaf041c10756c30fb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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