RedM Natives

_0xB06F5F1DEF417216

Hash0xB06F5F1DEF417216
Runtime nameN_0xb06f5f1def417216
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xB06F5F1DEF417216(Any p0, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—

Returns void

Usage

Lua
N_0xb06f5f1def417216(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xB06F5F1DEF417216, p0, p1, p2, p3)
JavaScript and C#
JavaScript
N_0xb06f5f1def417216(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0xB06F5F1DEF417216', p0, p1, p2, p3);
C#
Function.Call((Hash)0xB06F5F1DEF417216, p0, p1, p2, p3);
  • This native has no known name, so the runtime exposes it only as N_0xb06f5f1def417216 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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