RedM Natives

_0xBF567DF2BEF211A6

Hash0xBF567DF2BEF211A6
Runtime nameN_0xbf567df2bef211a6
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xBF567DF2BEF211A6(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0xbf567df2bef211a6(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xBF567DF2BEF211A6, p0, p1)
JavaScript and C#
JavaScript
N_0xbf567df2bef211a6(p0, p1);

// by hash
Citizen.invokeNative('0xBF567DF2BEF211A6', p0, p1);
C#
Function.Call((Hash)0xBF567DF2BEF211A6, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xbf567df2bef211a6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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