RedM Natives

_0xC2722B252C79E641

_FORCE_PED_*

Hash0xC2722B252C79E641
Runtime nameN_0xc2722b252c79e641
NamespacePED
SideClient
NameHash only
Docs
Since build1232

Signature

void _0xC2722B252C79E641(Ped ped, Any p1, Any p2, BOOL p3);

Parameters

NameTypeDescription
pedPed—
p1Any—
p2Any—
p3BOOL—

Returns void

Description

_FORCE_PED_*

Usage

Lua
N_0xc2722b252c79e641(ped, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xC2722B252C79E641, ped, p1, p2, p3)
JavaScript and C#
JavaScript
N_0xc2722b252c79e641(ped, p1, p2, p3);

// by hash
Citizen.invokeNative('0xC2722B252C79E641', ped, p1, p2, p3);
C#
Function.Call((Hash)0xC2722B252C79E641, ped, p1, p2, p3);
  • This native has no known name, so the runtime exposes it only as N_0xc2722b252c79e641 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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