RedM Natives

_0xC99F104BDF8C7F5A

_SET_PLAYER_N* - _SET_PLAYER_S*

Hash0xC99F104BDF8C7F5A
Runtime nameN_0xc99f104bdf8c7f5a
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xC99F104BDF8C7F5A(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns void

Description

_SET_PLAYER_N* - _SET_PLAYER_S*

Usage

Lua
N_0xc99f104bdf8c7f5a(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0xC99F104BDF8C7F5A, ped, p1)
JavaScript and C#
JavaScript
N_0xc99f104bdf8c7f5a(ped, p1);

// by hash
Citizen.invokeNative('0xC99F104BDF8C7F5A', ped, p1);
C#
Function.Call((Hash)0xC99F104BDF8C7F5A, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0xc99f104bdf8c7f5a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.