RedM Natives

_0xCA95C156C14B2054

Hash0xCA95C156C14B2054
Runtime nameN_0xca95c156c14b2054
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xCA95C156C14B2054(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0xca95c156c14b2054(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xCA95C156C14B2054, p0, p1)
JavaScript and C#
JavaScript
N_0xca95c156c14b2054(p0, p1);

// by hash
Citizen.invokeNative('0xCA95C156C14B2054', p0, p1);
C#
Function.Call((Hash)0xCA95C156C14B2054, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xca95c156c14b2054 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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