RedM Natives

_0xCD9E5F94A2F38683

_SET_PED_R* - _SET_PED_S*

Hash0xCD9E5F94A2F38683
Runtime nameN_0xcd9e5f94a2f38683
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xCD9E5F94A2F38683(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns void

Description

_SET_PED_R* - _SET_PED_S*

Usage

Lua
N_0xcd9e5f94a2f38683(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0xCD9E5F94A2F38683, ped, p1)
JavaScript and C#
JavaScript
N_0xcd9e5f94a2f38683(ped, p1);

// by hash
Citizen.invokeNative('0xCD9E5F94A2F38683', ped, p1);
C#
Function.Call((Hash)0xCD9E5F94A2F38683, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0xcd9e5f94a2f38683 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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