RedM Natives

_0xCDFB8C04D4C95D9B

Hash0xCDFB8C04D4C95D9B
Runtime nameN_0xcdfb8c04d4c95d9b
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xCDFB8C04D4C95D9B(Any p0, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—

Returns void

Usage

Lua
N_0xcdfb8c04d4c95d9b(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xCDFB8C04D4C95D9B, p0, p1, p2, p3)
JavaScript and C#
JavaScript
N_0xcdfb8c04d4c95d9b(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0xCDFB8C04D4C95D9B', p0, p1, p2, p3);
C#
Function.Call((Hash)0xCDFB8C04D4C95D9B, p0, p1, p2, p3);
  • This native has no known name, so the runtime exposes it only as N_0xcdfb8c04d4c95d9b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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