RedM Natives

_0xD103F6DBB5442BE8

Hash0xD103F6DBB5442BE8
Runtime nameN_0xd103f6dbb5442be8
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xD103F6DBB5442BE8(Ped ped, int p1);

Parameters

NameTypeDescription
pedPed—
p1int—

Returns void

Description

Params: p1 either a 1 or 0, so perhaps BOOL
_SET_PED_A*

Usage

Lua
N_0xd103f6dbb5442be8(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0xD103F6DBB5442BE8, ped, p1)
JavaScript and C#
JavaScript
N_0xd103f6dbb5442be8(ped, p1);

// by hash
Citizen.invokeNative('0xD103F6DBB5442BE8', ped, p1);
C#
Function.Call((Hash)0xD103F6DBB5442BE8, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0xd103f6dbb5442be8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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