RedM Natives

_0xD8544F6260F5F01E

p1 is mostly 10 _CLEAR_PED_N* - _CLEAR_PED_W*

Hash0xD8544F6260F5F01E
Runtime nameN_0xd8544f6260f5f01e
NamespacePED
SideClient
NameHash only
Docs
Since build1232

Signature

void _0xD8544F6260F5F01E(Ped ped, int p1);

Parameters

NameTypeDescription
pedPed—
p1int—

Returns void

Description

METAPED_PLAYER_COMPONENTS_SET_META_TYPE_TO_BE_BYPASSED: Setting visibility
p1 is mostly 10
_CLEAR_PED_N* - _CLEAR_PED_W*

Usage

Lua
N_0xd8544f6260f5f01e(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0xD8544F6260F5F01E, ped, p1)
JavaScript and C#
JavaScript
N_0xd8544f6260f5f01e(ped, p1);

// by hash
Citizen.invokeNative('0xD8544F6260F5F01E', ped, p1);
C#
Function.Call((Hash)0xD8544F6260F5F01E, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0xd8544f6260f5f01e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.