RedM Natives

_0xE1103300F3456DE7

_SET_FORMATION_P*

Hash0xE1103300F3456DE7
Runtime nameN_0xe1103300f3456de7
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE1103300F3456DE7(int groupId, float p1, float p2);

Parameters

NameTypeDescription
groupIdint—
p1float—
p2float—

Returns void

Description

_SET_FORMATION_P*

Usage

Lua
N_0xe1103300f3456de7(groupId, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0xE1103300F3456DE7, groupId, p1, p2)
JavaScript and C#
JavaScript
N_0xe1103300f3456de7(groupId, p1, p2);

// by hash
Citizen.invokeNative('0xE1103300F3456DE7', groupId, p1 + 0.0000001, p2 + 0.0000001);
C#
Function.Call((Hash)0xE1103300F3456DE7, groupId, p1, p2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xe1103300f3456de7 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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