RedM Natives

_0xE4C95E0AE31C6512

Hash0xE4C95E0AE31C6512
Runtime nameN_0xe4c95e0ae31c6512
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE4C95E0AE31C6512(Ped ped, Any p1);

Parameters

NameTypeDescription
pedPed—
p1Any—

Returns void

Usage

Lua
N_0xe4c95e0ae31c6512(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0xE4C95E0AE31C6512, ped, p1)
JavaScript and C#
JavaScript
N_0xe4c95e0ae31c6512(ped, p1);

// by hash
Citizen.invokeNative('0xE4C95E0AE31C6512', ped, p1);
C#
Function.Call((Hash)0xE4C95E0AE31C6512, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0xe4c95e0ae31c6512 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.