RedM Natives

_0xE8ABE3B73FC7FE17

Hash0xE8ABE3B73FC7FE17
Runtime nameN_0xe8abe3b73fc7fe17
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE8ABE3B73FC7FE17(Ped ped, Entity targetEntity, const char* propItemId, const char* conditionalAnimName);

Parameters

NameTypeDescription
pedPed—
targetEntityEntity—
propItemIdconst char*—
conditionalAnimNameconst char*—

Returns void

Usage

Lua
N_0xe8abe3b73fc7fe17(ped, targetEntity, propItemId, conditionalAnimName)

-- always works, by hash
Citizen.InvokeNative(0xE8ABE3B73FC7FE17, ped, targetEntity, propItemId, conditionalAnimName)
JavaScript and C#
JavaScript
N_0xe8abe3b73fc7fe17(ped, targetEntity, propItemId, conditionalAnimName);

// by hash
Citizen.invokeNative('0xE8ABE3B73FC7FE17', ped, targetEntity, propItemId, conditionalAnimName);
C#
Function.Call((Hash)0xE8ABE3B73FC7FE17, ped, targetEntity, propItemId, conditionalAnimName);
  • This native has no known name, so the runtime exposes it only as N_0xe8abe3b73fc7fe17 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.