RedM Natives

_0xEB8886E1065654CD

Washing player's face/hands now

Hash0xEB8886E1065654CD
Runtime nameN_0xeb8886e1065654cd
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xEB8886E1065654CD(Ped ped, int p1, const char* p2, float p3);

Parameters

NameTypeDescription
pedPed—
p1int—
p2const char*—
p3float—

Returns void

Description

Washing player's face/hands now
_FA* - _FI*

Usage

Lua
N_0xeb8886e1065654cd(ped, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xEB8886E1065654CD, ped, p1, p2, p3)
JavaScript and C#
JavaScript
N_0xeb8886e1065654cd(ped, p1, p2, p3);

// by hash
Citizen.invokeNative('0xEB8886E1065654CD', ped, p1, p2, p3 + 0.0000001);
C#
Function.Call((Hash)0xEB8886E1065654CD, ped, p1, p2, p3);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xeb8886e1065654cd (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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